The most common element of interest of the OHUG is in real-time world Building. I am currently in contact with specialiasts for future speaking dates, starting in May.
In preparation for these future events, I will be presenting an introduction of the Houdini to real-time engine pipeline. The primary techniques will cover Houdini Engine Digital Assets and Point Instancing. While I will be demonstrating in UE4, the presented techniques will work in any real-time engine.
These can…More details at the Event Website below.